#include "texture_loader.h"

namespace sleek
{
    namespace loader
    {
        class textureloader_jpeg : public textureloader
        {
            public:
                virtual std::shared_ptr<driver::texture> read(io::filesystem*, const std::string&) const noexcept;

                virtual bool write(io::filesystem*, driver::texture*,const std::string&) const noexcept;

                virtual bool match(const std::string&) const noexcept;
        };
    }
}