///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
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/// furnished to do so, subject to the following conditions:
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/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
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///             By making use of the Software for military purposes, you choose to make
///             a Bunny unhappy.
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/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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/// @ref core
/// @file glm/mat4x4.hpp
/// @date 2013-12-24 / 2013-12-24
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////

#pragma once

#include "detail/type_mat4x4.hpp"

namespace glm
{
        /// 4 columns of 4 components matrix of low precision floating-point numbers.
        /// There is no guarantee on the actual precision.
        ///
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
        typedef tmat4x4<float, lowp>            lowp_mat4;
       
        /// 4 columns of 4 components matrix of medium precision floating-point numbers.
        /// There is no guarantee on the actual precision.
        ///
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
        typedef tmat4x4<float, mediump>         mediump_mat4;
       
        /// 4 columns of 4 components matrix of high precision floating-point numbers.
        /// There is no guarantee on the actual precision.
        ///
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
        typedef tmat4x4<float, highp>           highp_mat4;
       
        /// 4 columns of 4 components matrix of low precision floating-point numbers.
        /// There is no guarantee on the actual precision.
        ///
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
        typedef tmat4x4<float, lowp>            lowp_mat4x4;
       
        /// 4 columns of 4 components matrix of medium precision floating-point numbers.
        /// There is no guarantee on the actual precision.
        ///
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
        typedef tmat4x4<float, mediump>         mediump_mat4x4;
       
        /// 4 columns of 4 components matrix of high precision floating-point numbers.
        /// There is no guarantee on the actual precision.
        ///
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
        typedef tmat4x4<float, highp>           highp_mat4x4;

}//namespace glm