///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
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///
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/// all copies or substantial portions of the Software.
///
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///             By making use of the Software for military purposes, you choose to make
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/// @ref gtx_optimum_pow
/// @file glm/gtx/optimum_pow.hpp
/// @date 2005-12-21 / 2011-06-07
/// @author Christophe Riccio
///
/// @see core (dependence)
///
/// @defgroup gtx_optimum_pow GLM_GTX_optimum_pow
/// @ingroup gtx
///
/// @brief Integer exponentiation of power functions.
///
/// <glm/gtx/optimum_pow.hpp> need to be included to use these functionalities.
///////////////////////////////////////////////////////////////////////////////////

#pragma once

// Dependency:
#include "../glm.hpp"

#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
#       pragma message("GLM: GLM_GTX_optimum_pow extension included")
#endif

namespace glm{
namespace gtx
{
        /// @addtogroup gtx_optimum_pow
        /// @{

        /// Returns x raised to the power of 2.
        ///
        /// @see gtx_optimum_pow
        template <typename genType>
        GLM_FUNC_DECL genType pow2(genType const & x);

        /// Returns x raised to the power of 3.
        ///
        /// @see gtx_optimum_pow
        template <typename genType>
        GLM_FUNC_DECL genType pow3(genType const & x);

        /// Returns x raised to the power of 4.
        ///
        /// @see gtx_optimum_pow
        template <typename genType>
        GLM_FUNC_DECL genType pow4(genType const & x);

        /// @}
}//namespace gtx
}//namespace glm

#include "optimum_pow.inl"