///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
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/// furnished to do so, subject to the following conditions:
///
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/// all copies or substantial portions of the Software.
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///             By making use of the Software for military purposes, you choose to make
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///
/// @ref gtx_number_precision
/// @file glm/gtx/number_precision.hpp
/// @date 2007-05-10 / 2011-06-07
/// @author Christophe Riccio
///
/// @see core (dependence)
/// @see gtc_type_precision (dependence)
/// @see gtc_quaternion (dependence)
///
/// @defgroup gtx_number_precision GLM_GTX_number_precision
/// @ingroup gtx
///
/// @brief Defined size types.
///
/// <glm/gtx/number_precision.hpp> need to be included to use these functionalities.
///////////////////////////////////////////////////////////////////////////////////

#pragma once

// Dependency:
#include "../glm.hpp"
#include "../gtc/type_precision.hpp"

#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
#       pragma message("GLM: GLM_GTX_number_precision extension included")
#endif

namespace glm{
namespace gtx
{
        /////////////////////////////
        // Unsigned int vector types

        /// @addtogroup gtx_number_precision
        /// @{

        typedef u8                      u8vec1;         //!< \brief 8bit unsigned integer scalar. (from GLM_GTX_number_precision extension)
        typedef u16                     u16vec1;    //!< \brief 16bit unsigned integer scalar. (from GLM_GTX_number_precision extension)
        typedef u32                     u32vec1;    //!< \brief 32bit unsigned integer scalar. (from GLM_GTX_number_precision extension)
        typedef u64                     u64vec1;    //!< \brief 64bit unsigned integer scalar. (from GLM_GTX_number_precision extension)

        //////////////////////
        // Float vector types

        typedef f32                     f32vec1;    //!< \brief Single-precision floating-point scalar. (from GLM_GTX_number_precision extension)
        typedef f64                     f64vec1;    //!< \brief Single-precision floating-point scalar. (from GLM_GTX_number_precision extension)

        //////////////////////
        // Float matrix types

        typedef f32                     f32mat1;        //!< \brief Single-precision floating-point scalar. (from GLM_GTX_number_precision extension)
        typedef f32                     f32mat1x1;      //!< \brief Single-precision floating-point scalar. (from GLM_GTX_number_precision extension)
        typedef f64                     f64mat1;        //!< \brief Double-precision floating-point scalar. (from GLM_GTX_number_precision extension)
        typedef f64                     f64mat1x1;      //!< \brief Double-precision floating-point scalar. (from GLM_GTX_number_precision extension)

        /// @}
}//namespace gtx
}//namespace glm

#include "number_precision.inl"