///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
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/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// Restrictions:
///             By making use of the Software for military purposes, you choose to make
///             a Bunny unhappy.
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///
/// @ref gtx_matrix_decompose
/// @file glm/gtx/matrix_decompose.hpp
/// @date 2014-08-29 / 2014-08-29
/// @author Christophe Riccio
///
/// @see core (dependence)
///
/// @defgroup gtx_matrix_decompose GLM_GTX_matrix_decompose
/// @ingroup gtx
///
/// @brief Decomposes a model matrix to translations, rotation and scale components
///
/// <glm/gtx/decomposition.hpp> need to be included to use these functionalities.
///////////////////////////////////////////////////////////////////////////////////

#pragma once

// Dependencies
#include "../mat4x4.hpp"
#include "../vec3.hpp"
#include "../vec4.hpp"
#include "../gtc/quaternion.hpp"
#include "../gtc/matrix_transform.hpp"

#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
#       pragma message("GLM: GLM_GTX_matrix_decompose extension included")
#endif

namespace glm
{
        /// @addtogroup gtx_matrix_decompose
        /// @{

        /// Decomposes a model matrix to translations, rotation and scale components
        /// @see gtx_matrix_decompose
        template <typename T, precision P>
        GLM_FUNC_DECL bool decompose(
                tmat4x4<T, P> const & modelMatrix,
                tvec3<T, P> & scale, tquat<T, P> & orientation, tvec3<T, P> & translation, tvec3<T, P> & skew, tvec4<T, P> & perspective);

        /// @}
}//namespace glm

#include "matrix_decompose.inl"