///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
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/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// Restrictions:
///             By making use of the Software for military purposes, you choose to make
///             a Bunny unhappy.
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///
/// @ref gtx_matrix_cross_product
/// @file glm/gtx/matrix_cross_product.hpp
/// @date 2005-12-21 / 2011-06-07
/// @author Christophe Riccio
///
/// @see core (dependence)
/// @see gtx_extented_min_max (dependence)
///
/// @defgroup gtx_matrix_cross_product GLM_GTX_matrix_cross_product
/// @ingroup gtx
///
/// @brief Build cross product matrices
///
/// <glm/gtx/matrix_cross_product.hpp> need to be included to use these functionalities.
///////////////////////////////////////////////////////////////////////////////////

#pragma once

// Dependency:
#include "../glm.hpp"

#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
#       pragma message("GLM: GLM_GTX_matrix_cross_product extension included")
#endif

namespace glm
{
        /// @addtogroup gtx_matrix_cross_product
        /// @{

        //! Build a cross product matrix.
        //! From GLM_GTX_matrix_cross_product extension.
        template <typename T, precision P>
        GLM_FUNC_DECL tmat3x3<T, P> matrixCross3(
                tvec3<T, P> const & x);
               
        //! Build a cross product matrix.
        //! From GLM_GTX_matrix_cross_product extension.
        template <typename T, precision P>
        GLM_FUNC_DECL tmat4x4<T, P> matrixCross4(
                tvec3<T, P> const & x);

        /// @}
}//namespace glm

#include "matrix_cross_product.inl"