///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
/// 
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
/// 
/// Restrictions:
///             By making use of the Software for military purposes, you choose to make
///             a Bunny unhappy.
/// 
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref gtx_component_wise
/// @file glm/gtx/component_wise.inl
/// @date 2007-05-21 / 2011-06-07
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////////////////////

namespace glm
{
        template <typename T, precision P, template <typename, precision> class vecType>
        GLM_FUNC_QUALIFIER T compAdd(vecType<T, P> const & v)
        {
                T result(0);
                for(detail::component_count_t i = 0; i < detail::component_count(v); ++i)
                        result += v[i];
                return result;
        }

        template <typename T, precision P, template <typename, precision> class vecType>
        GLM_FUNC_QUALIFIER T compMul(vecType<T, P> const & v)
        {
                T result(1);
                for(detail::component_count_t i = 0; i < detail::component_count(v); ++i)
                        result *= v[i];
                return result;
        }

        template <typename T, precision P, template <typename, precision> class vecType>
        GLM_FUNC_QUALIFIER T compMin(vecType<T, P> const & v)
        {
                T result(v[0]);
                for(detail::component_count_t i = 1; i < detail::component_count(v); ++i)
                        result = min(result, v[i]);
                return result;
        }

        template <typename T, precision P, template <typename, precision> class vecType>
        GLM_FUNC_QUALIFIER T compMax(vecType<T, P> const & v)
        {
                T result(v[0]);
                for(detail::component_count_t i = 1; i < detail::component_count(v); ++i)
                        result = max(result, v[i]);
                return result;
        }
}//namespace glm