///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
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/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// Restrictions:
///             By making use of the Software for military purposes, you choose to make
///             a Bunny unhappy.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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/// THE SOFTWARE.
///
/// @ref gtc_vec1
/// @file glm/gtc/vec1.hpp
/// @date 2010-02-08 / 2011-06-07
/// @author Christophe Riccio
///
/// @see core (dependence)
///
/// @defgroup gtc_vec1 GLM_GTC_vec1
/// @ingroup gtc
///
/// @brief Add vec1, ivec1, uvec1 and bvec1 types.
/// <glm/gtc/vec1.hpp> need to be included to use these functionalities.
///////////////////////////////////////////////////////////////////////////////////

#pragma once

// Dependency:
#include "../glm.hpp"
#include "../detail/type_vec1.hpp"

#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
#       pragma message("GLM: GLM_GTC_vec1 extension included")
#endif

namespace glm
{
        /// 1 component vector of high precision floating-point numbers.
        /// There is no guarantee on the actual precision.
        /// @see gtc_vec1 extension.
        typedef highp_vec1_t                    highp_vec1;

        /// 1 component vector of medium precision floating-point numbers.
        /// There is no guarantee on the actual precision.
        /// @see gtc_vec1 extension.
        typedef mediump_vec1_t                  mediump_vec1;

        /// 1 component vector of low precision floating-point numbers.
        /// There is no guarantee on the actual precision.
        /// @see gtc_vec1 extension.
        typedef lowp_vec1_t                             lowp_vec1;

        /// 1 component vector of high precision floating-point numbers.
        /// There is no guarantee on the actual precision.
        /// @see gtc_vec1 extension.
        typedef highp_dvec1_t                   highp_dvec1;

        /// 1 component vector of medium precision floating-point numbers.
        /// There is no guarantee on the actual precision.
        /// @see gtc_vec1 extension.
        typedef mediump_dvec1_t                 mediump_dvec1;

        /// 1 component vector of low precision floating-point numbers.
        /// There is no guarantee on the actual precision.
        /// @see gtc_vec1 extension.
        typedef lowp_dvec1_t                    lowp_dvec1;

        /// 1 component vector of high precision signed integer numbers.
        /// There is no guarantee on the actual precision.
        /// @see gtc_vec1 extension.
        typedef highp_ivec1_t                   highp_ivec1;

        /// 1 component vector of medium precision signed integer numbers.
        /// There is no guarantee on the actual precision.
        /// @see gtc_vec1 extension.
        typedef mediump_ivec1_t                 mediump_ivec1;

        /// 1 component vector of low precision signed integer numbers.
        /// There is no guarantee on the actual precision.
        /// @see gtc_vec1 extension.
        typedef lowp_ivec1_t                    lowp_ivec1;

        /// 1 component vector of high precision unsigned integer numbers.
        /// There is no guarantee on the actual precision.
        /// @see gtc_vec1 extension.
        typedef highp_uvec1_t                   highp_uvec1;

        /// 1 component vector of medium precision unsigned integer numbers.
        /// There is no guarantee on the actual precision.
        /// @see gtc_vec1 extension.
        typedef mediump_uvec1_t                 mediump_uvec1;

        /// 1 component vector of low precision unsigned integer numbers.
        /// There is no guarantee on the actual precision.
        /// @see gtc_vec1 extension.
        typedef lowp_uvec1_t                    lowp_uvec1;

        /// 1 component vector of high precision boolean.
        /// There is no guarantee on the actual precision.
        /// @see gtc_vec1 extension.
        typedef highp_bvec1_t                   highp_bvec1;

        /// 1 component vector of medium precision boolean.
        /// There is no guarantee on the actual precision.
        /// @see gtc_vec1 extension.
        typedef mediump_bvec1_t                 mediump_bvec1;

        /// 1 component vector of low precision boolean.
        /// There is no guarantee on the actual precision.
        /// @see gtc_vec1 extension.
        typedef lowp_bvec1_t                    lowp_bvec1;

        //////////////////////////
        // vec1 definition

#if(defined(GLM_PRECISION_HIGHP_BOOL))
        typedef highp_bvec1                             bvec1;
#elif(defined(GLM_PRECISION_MEDIUMP_BOOL))
        typedef mediump_bvec1                   bvec1;
#elif(defined(GLM_PRECISION_LOWP_BOOL))
        typedef lowp_bvec1                              bvec1;
#else
        /// 1 component vector of boolean.
        /// @see gtc_vec1 extension.
        typedef highp_bvec1                             bvec1;
#endif//GLM_PRECISION

#if(defined(GLM_PRECISION_HIGHP_FLOAT))
        typedef highp_vec1                              vec1;
#elif(defined(GLM_PRECISION_MEDIUMP_FLOAT))
        typedef mediump_vec1                    vec1;
#elif(defined(GLM_PRECISION_LOWP_FLOAT))
        typedef lowp_vec1                               vec1;
#else
        /// 1 component vector of floating-point numbers.
        /// @see gtc_vec1 extension.
        typedef highp_vec1                              vec1;
#endif//GLM_PRECISION

#if(defined(GLM_PRECISION_HIGHP_DOUBLE))
        typedef highp_dvec1                             dvec1;
#elif(defined(GLM_PRECISION_MEDIUMP_DOUBLE))
        typedef mediump_dvec1                   dvec1;
#elif(defined(GLM_PRECISION_LOWP_DOUBLE))
        typedef lowp_dvec1                              dvec1;
#else
        /// 1 component vector of floating-point numbers.
        /// @see gtc_vec1 extension.
        typedef highp_dvec1                             dvec1;
#endif//GLM_PRECISION

#if(defined(GLM_PRECISION_HIGHP_INT))
        typedef highp_ivec1                     ivec1;
#elif(defined(GLM_PRECISION_MEDIUMP_INT))
        typedef mediump_ivec1           ivec1;
#elif(defined(GLM_PRECISION_LOWP_INT))
        typedef lowp_ivec1                      ivec1;
#else
        /// 1 component vector of signed integer numbers.
        /// @see gtc_vec1 extension.
        typedef highp_ivec1                     ivec1;
#endif//GLM_PRECISION

#if(defined(GLM_PRECISION_HIGHP_UINT))
        typedef highp_uvec1                     uvec1;
#elif(defined(GLM_PRECISION_MEDIUMP_UINT))
        typedef mediump_uvec1           uvec1;
#elif(defined(GLM_PRECISION_LOWP_UINT))
        typedef lowp_uvec1                      uvec1;
#else
        /// 1 component vector of unsigned integer numbers.
        /// @see gtc_vec1 extension.
        typedef highp_uvec1                     uvec1;
#endif//GLM_PRECISION

}// namespace glm

#include "vec1.inl"