///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// Restrictions:
///             By making use of the Software for military purposes, you choose to make
///             a Bunny unhappy.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/detail/type_mat.hpp
/// @date 2010-01-26 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////

#pragma once

#include "precision.hpp"

namespace glm{
namespace detail
{
        template <typename T, precision P, template <class, precision> class colType, template <class, precision> class rowType>
        struct outerProduct_trait{};
}//namespace detail

        template <typename T, precision P> struct tvec2;
        template <typename T, precision P> struct tvec3;
        template <typename T, precision P> struct tvec4;
        template <typename T, precision P> struct tmat2x2;
        template <typename T, precision P> struct tmat2x3;
        template <typename T, precision P> struct tmat2x4;
        template <typename T, precision P> struct tmat3x2;
        template <typename T, precision P> struct tmat3x3;
        template <typename T, precision P> struct tmat3x4;
        template <typename T, precision P> struct tmat4x2;
        template <typename T, precision P> struct tmat4x3;
        template <typename T, precision P> struct tmat4x4;

        /// @addtogroup core_precision
        /// @{
       
        /// 2 columns of 2 components matrix of low precision floating-point numbers.
        /// There is no guarantee on the actual precision.
        ///
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
        typedef tmat2x2<float, lowp>            lowp_mat2;
       
        /// 2 columns of 2 components matrix of medium precision floating-point numbers.
        /// There is no guarantee on the actual precision.
        ///
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
        typedef tmat2x2<float, mediump>         mediump_mat2;
       
        /// 2 columns of 2 components matrix of high precision floating-point numbers.
        /// There is no guarantee on the actual precision.
        ///
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
        typedef tmat2x2<float, highp>           highp_mat2;
       
        /// 2 columns of 2 components matrix of low precision floating-point numbers.
        /// There is no guarantee on the actual precision.
        ///
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
        typedef tmat2x2<float, lowp>            lowp_mat2x2;
       
        /// 2 columns of 2 components matrix of medium precision floating-point numbers.
        /// There is no guarantee on the actual precision.
        ///
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
        typedef tmat2x2<float, mediump>         mediump_mat2x2;
       
        /// 2 columns of 2 components matrix of high precision floating-point numbers.
        /// There is no guarantee on the actual precision.
        ///
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
        typedef tmat2x2<float, highp>           highp_mat2x2;
       
        /// @}
       
        /// @addtogroup core_precision
        /// @{
       
        /// 2 columns of 3 components matrix of low precision floating-point numbers.
        /// There is no guarantee on the actual precision.
        ///
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
        typedef tmat2x3<float, lowp>            lowp_mat2x3;
       
        /// 2 columns of 3 components matrix of medium precision floating-point numbers.
        /// There is no guarantee on the actual precision.
        ///
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
        typedef tmat2x3<float, mediump>         mediump_mat2x3;
       
        /// 2 columns of 3 components matrix of high precision floating-point numbers.
        /// There is no guarantee on the actual precision.
        ///
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
        typedef tmat2x3<float, highp>           highp_mat2x3;
       
        /// @}
       
        /// @addtogroup core_precision
        /// @{
       
        /// 2 columns of 4 components matrix of low precision floating-point numbers.
        /// There is no guarantee on the actual precision.
        ///
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
        typedef tmat2x4<float, lowp>            lowp_mat2x4;
       
        /// 2 columns of 4 components matrix of medium precision floating-point numbers.
        /// There is no guarantee on the actual precision.
        ///
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
        typedef tmat2x4<float, mediump>         mediump_mat2x4;
       
        /// 2 columns of 4 components matrix of high precision floating-point numbers.
        /// There is no guarantee on the actual precision.
        ///
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
        typedef tmat2x4<float, highp>           highp_mat2x4;
       
        /// @}
       
        /// @addtogroup core_precision
        /// @{
       
        /// 3 columns of 2 components matrix of low precision floating-point numbers.
        /// There is no guarantee on the actual precision.
        ///
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
        typedef tmat3x2<float, lowp>            lowp_mat3x2;
       
        /// 3 columns of 2 components matrix of medium precision floating-point numbers.
        /// There is no guarantee on the actual precision.
        ///
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
        typedef tmat3x2<float, mediump>         mediump_mat3x2;
       
        /// 3 columns of 2 components matrix of high precision floating-point numbers.
        /// There is no guarantee on the actual precision.
        ///
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
        typedef tmat3x2<float, highp>           highp_mat3x2;
       
        /// @}
       
        /// @addtogroup core_precision
        /// @{
       
        /// 3 columns of 3 components matrix of low precision floating-point numbers.
        /// There is no guarantee on the actual precision.
        ///
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
        typedef tmat3x3<float, lowp>            lowp_mat3;
       
        /// 3 columns of 3 components matrix of medium precision floating-point numbers.
        /// There is no guarantee on the actual precision.
        ///
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
        typedef tmat3x3<float, mediump>         mediump_mat3;
       
        /// 3 columns of 3 components matrix of high precision floating-point numbers.
        /// There is no guarantee on the actual precision.
        ///
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
        typedef tmat3x3<float, highp>           highp_mat3;
       
        /// 3 columns of 3 components matrix of low precision floating-point numbers.
        /// There is no guarantee on the actual precision.
        ///
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
        typedef tmat3x3<float, lowp>            lowp_mat3x3;
       
        /// 3 columns of 3 components matrix of medium precision floating-point numbers.
        /// There is no guarantee on the actual precision.
        ///
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
        typedef tmat3x3<float, mediump>         mediump_mat3x3;
       
        /// 3 columns of 3 components matrix of high precision floating-point numbers.
        /// There is no guarantee on the actual precision.
        ///
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
        typedef tmat3x3<float, highp>           highp_mat3x3;
       
        /// @}
       
        /// @addtogroup core_precision
        /// @{
       
        /// 3 columns of 4 components matrix of low precision floating-point numbers.
        /// There is no guarantee on the actual precision.
        ///
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
        typedef tmat3x4<float, lowp>            lowp_mat3x4;
       
        /// 3 columns of 4 components matrix of medium precision floating-point numbers.
        /// There is no guarantee on the actual precision.
        ///
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
        typedef tmat3x4<float, mediump>         mediump_mat3x4;
       
        /// 3 columns of 4 components matrix of high precision floating-point numbers.
        /// There is no guarantee on the actual precision.
        ///
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
        typedef tmat3x4<float, highp>           highp_mat3x4;
       
        /// @}
       
        /// @addtogroup core_precision
        /// @{
       
        /// 4 columns of 2 components matrix of low precision floating-point numbers.
        /// There is no guarantee on the actual precision.
        ///
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
        typedef tmat4x2<float, lowp>            lowp_mat4x2;
       
        /// 4 columns of 2 components matrix of medium precision floating-point numbers.
        /// There is no guarantee on the actual precision.
        ///
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
        typedef tmat4x2<float, mediump>         mediump_mat4x2;
       
        /// 4 columns of 2 components matrix of high precision floating-point numbers.
        /// There is no guarantee on the actual precision.
        ///
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
        typedef tmat4x2<float, highp>           highp_mat4x2;
       
        /// @}
       
        /// @addtogroup core_precision
        /// @{
       
        /// 4 columns of 3 components matrix of low precision floating-point numbers.
        /// There is no guarantee on the actual precision.
        ///
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
        typedef tmat4x3<float, lowp>            lowp_mat4x3;
       
        /// 4 columns of 3 components matrix of medium precision floating-point numbers.
        /// There is no guarantee on the actual precision.
        ///
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
        typedef tmat4x3<float, mediump>         mediump_mat4x3;
       
        /// 4 columns of 3 components matrix of high precision floating-point numbers.
        /// There is no guarantee on the actual precision.
        ///
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
        typedef tmat4x3<float, highp>           highp_mat4x3;
       
        /// @}
       
       
        /// @addtogroup core_precision
        /// @{
       
        /// 4 columns of 4 components matrix of low precision floating-point numbers.
        /// There is no guarantee on the actual precision.
        ///
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
        typedef tmat4x4<float, lowp>            lowp_mat4;
       
        /// 4 columns of 4 components matrix of medium precision floating-point numbers.
        /// There is no guarantee on the actual precision.
        ///
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
        typedef tmat4x4<float, mediump>         mediump_mat4;
       
        /// 4 columns of 4 components matrix of high precision floating-point numbers.
        /// There is no guarantee on the actual precision.
        ///
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
        typedef tmat4x4<float, highp>           highp_mat4;
       
        /// 4 columns of 4 components matrix of low precision floating-point numbers.
        /// There is no guarantee on the actual precision.
        ///
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
        typedef tmat4x4<float, lowp>            lowp_mat4x4;
       
        /// 4 columns of 4 components matrix of medium precision floating-point numbers.
        /// There is no guarantee on the actual precision.
        ///
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
        typedef tmat4x4<float, mediump>         mediump_mat4x4;
       
        /// 4 columns of 4 components matrix of high precision floating-point numbers.
        /// There is no guarantee on the actual precision.
        ///
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
        typedef tmat4x4<float, highp>           highp_mat4x4;
       
        /// @}
       
        /// @addtogroup core_types
        /// @{
       
        //////////////////////////
        // Float definition
       
#if(defined(GLM_PRECISION_LOWP_FLOAT))
        typedef lowp_mat2x2                     mat2x2;
        typedef lowp_mat2x3                     mat2x3;
        typedef lowp_mat2x4                     mat2x4;
        typedef lowp_mat3x2                     mat3x2;
        typedef lowp_mat3x3                     mat3x3;
        typedef lowp_mat3x4                     mat3x4;
        typedef lowp_mat4x2                     mat4x2;
        typedef lowp_mat4x3                     mat4x3;
        typedef lowp_mat4x4                     mat4x4;
#elif(defined(GLM_PRECISION_MEDIUMP_FLOAT))
        typedef mediump_mat2x2          mat2x2;
        typedef mediump_mat2x3          mat2x3;
        typedef mediump_mat2x4          mat2x4;
        typedef mediump_mat3x2          mat3x2;
        typedef mediump_mat3x3          mat3x3;
        typedef mediump_mat3x4          mat3x4;
        typedef mediump_mat4x2          mat4x2;
        typedef mediump_mat4x3          mat4x3;
        typedef mediump_mat4x4          mat4x4;
#else  
        //! 2 columns of 2 components matrix of floating-point numbers.
        ///
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
        typedef highp_mat2x2                    mat2x2;
       
        //! 2 columns of 3 components matrix of floating-point numbers.
        ///
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
        typedef highp_mat2x3                    mat2x3;
       
        //! 2 columns of 4 components matrix of floating-point numbers.
        ///
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
        typedef highp_mat2x4                    mat2x4;
       
        //! 3 columns of 2 components matrix of floating-point numbers.
        ///
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
        typedef highp_mat3x2                    mat3x2;
       
        //! 3 columns of 3 components matrix of floating-point numbers.
        ///
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
        typedef highp_mat3x3                    mat3x3;
       
        //! 3 columns of 4 components matrix of floating-point numbers.
        ///
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
        typedef highp_mat3x4                    mat3x4;
       
        //! 4 columns of 2 components matrix of floating-point numbers.
        ///
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
        typedef highp_mat4x2                    mat4x2;
       
        //! 4 columns of 3 components matrix of floating-point numbers.
        ///
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
        typedef highp_mat4x3                    mat4x3;
       
        //! 4 columns of 4 components matrix of floating-point numbers.
        ///
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
        typedef highp_mat4x4                    mat4x4;
       
#endif//GLM_PRECISION
       
        //! 2 columns of 2 components matrix of floating-point numbers.
        ///
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
        typedef mat2x2                                  mat2;
       
        //! 3 columns of 3 components matrix of floating-point numbers.
        ///
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
        typedef mat3x3                                  mat3;
       
        //! 4 columns of 4 components matrix of floating-point numbers.
        ///
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
        typedef mat4x4                                  mat4;
               
        //////////////////////////
        // Double definition
       
        /// @addtogroup core_precision
        /// @{
       
        /// 2 columns of 2 components matrix of low precision floating-point numbers.
        ///
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
        typedef tmat2x2<double, lowp>           lowp_dmat2;
       
        /// 2 columns of 2 components matrix of medium precision floating-point numbers.
        ///
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
        typedef tmat2x2<double, mediump>        mediump_dmat2;
       
        /// 2 columns of 2 components matrix of high precision floating-point numbers.
        ///
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
        typedef tmat2x2<double, highp>          highp_dmat2;
       
        /// 2 columns of 2 components matrix of low precision floating-point numbers.
        ///
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
        typedef tmat2x2<double, lowp>           lowp_dmat2x2;
       
        /// 2 columns of 2 components matrix of medium precision floating-point numbers.
        ///
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
        typedef tmat2x2<double, mediump>        mediump_dmat2x2;
       
        /// 2 columns of 2 components matrix of high precision floating-point numbers.
        ///
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
        typedef tmat2x2<double, highp>          highp_dmat2x2;
       
        /// @}
       
        /// @addtogroup core_precision
        /// @{
       
        /// 2 columns of 3 components matrix of low precision floating-point numbers.
        ///
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
        typedef tmat2x3<double, lowp>           lowp_dmat2x3;
       
        /// 2 columns of 3 components matrix of medium precision floating-point numbers.
        ///
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
        typedef tmat2x3<double, mediump>        mediump_dmat2x3;
       
        /// 2 columns of 3 components matrix of high precision floating-point numbers.
        ///
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
        typedef tmat2x3<double, highp>          highp_dmat2x3;
       
        /// @}
       
        /// @addtogroup core_precision
        /// @{
       
        /// 2 columns of 4 components matrix of low precision floating-point numbers.
        ///
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
        typedef tmat2x4<double, lowp>           lowp_dmat2x4;
       
        /// 2 columns of 4 components matrix of medium precision floating-point numbers.
        ///
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
        typedef tmat2x4<double, mediump>        mediump_dmat2x4;
       
        /// 2 columns of 4 components matrix of high precision floating-point numbers.
        ///
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
        typedef tmat2x4<double, highp>          highp_dmat2x4;
       
        /// @}
       
        /// @addtogroup core_precision
        /// @{
       
        /// 3 columns of 2 components matrix of low precision floating-point numbers.
        ///
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
        typedef tmat3x2<double, lowp>           lowp_dmat3x2;
       
        /// 3 columns of 2 components matrix of medium precision floating-point numbers.
        ///
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
        typedef tmat3x2<double, mediump>        mediump_dmat3x2;
       
        /// 3 columns of 2 components matrix of high precision floating-point numbers.
        ///
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
        typedef tmat3x2<double, highp>          highp_dmat3x2;
       
        /// @}
       
        /// @addtogroup core_precision
        /// @{
       
        /// 3 columns of 3 components matrix of low precision floating-point numbers.
        ///
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
        typedef tmat3x3<float, lowp>            lowp_dmat3;
       
        /// 3 columns of 3 components matrix of medium precision floating-point numbers.
        ///
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
        typedef tmat3x3<double, mediump>        mediump_dmat3;
       
        /// 3 columns of 3 components matrix of high precision floating-point numbers.
        ///
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
        typedef tmat3x3<double, highp>          highp_dmat3;
       
        /// 3 columns of 3 components matrix of low precision floating-point numbers.
        ///
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
        typedef tmat3x3<double, lowp>           lowp_dmat3x3;
       
        /// 3 columns of 3 components matrix of medium precision floating-point numbers.
        ///
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
        typedef tmat3x3<double, mediump>        mediump_dmat3x3;
       
        /// 3 columns of 3 components matrix of high precision floating-point numbers.
        ///
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
        typedef tmat3x3<double, highp>          highp_dmat3x3;
       
        /// @}
       
        /// @addtogroup core_precision
        /// @{
       
        /// 3 columns of 4 components matrix of low precision floating-point numbers.
        ///
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
        typedef tmat3x4<double, lowp>           lowp_dmat3x4;
       
        /// 3 columns of 4 components matrix of medium precision floating-point numbers.
        ///
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
        typedef tmat3x4<double, mediump>        mediump_dmat3x4;
       
        /// 3 columns of 4 components matrix of high precision floating-point numbers.
        ///
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
        typedef tmat3x4<double, highp>          highp_dmat3x4;
       
        /// @}
       
        /// @addtogroup core_precision
        /// @{
       
        /// 4 columns of 2 components matrix of low precision floating-point numbers.
        ///
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
        typedef tmat4x2<double, lowp>           lowp_dmat4x2;
       
        /// 4 columns of 2 components matrix of medium precision floating-point numbers.
        ///
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
        typedef tmat4x2<double, mediump>        mediump_dmat4x2;
       
        /// 4 columns of 2 components matrix of high precision floating-point numbers.
        ///
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
        typedef tmat4x2<double, highp>          highp_dmat4x2;
       
        /// @}
       
        /// @addtogroup core_precision
        /// @{
       
        /// 4 columns of 3 components matrix of low precision floating-point numbers.
        ///
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
        typedef tmat4x3<double, lowp>           lowp_dmat4x3;
       
        /// 4 columns of 3 components matrix of medium precision floating-point numbers.
        ///
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
        typedef tmat4x3<double, mediump>        mediump_dmat4x3;
       
        /// 4 columns of 3 components matrix of high precision floating-point numbers.
        ///
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
        typedef tmat4x3<double, highp>          highp_dmat4x3;
       
        /// @}
       
        /// @addtogroup core_precision
        /// @{
       
        /// 4 columns of 4 components matrix of low precision floating-point numbers.
        ///
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
        typedef tmat4x4<double, lowp>           lowp_dmat4;
       
        /// 4 columns of 4 components matrix of medium precision floating-point numbers.
        ///
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
        typedef tmat4x4<double, mediump>        mediump_dmat4;
       
        /// 4 columns of 4 components matrix of high precision floating-point numbers.
        ///
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
        typedef tmat4x4<double, highp>          highp_dmat4;
       
        /// 4 columns of 4 components matrix of low precision floating-point numbers.
        ///
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
        typedef tmat4x4<double, lowp>           lowp_dmat4x4;
       
        /// 4 columns of 4 components matrix of medium precision floating-point numbers.
        ///
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
        typedef tmat4x4<double, mediump>        mediump_dmat4x4;
       
        /// 4 columns of 4 components matrix of high precision floating-point numbers.
        ///
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
        typedef tmat4x4<double, highp>          highp_dmat4x4;
       
        /// @}
       
#if(defined(GLM_PRECISION_LOWP_DOUBLE))
        typedef lowp_dmat2x2            dmat2x2;
        typedef lowp_dmat2x3            dmat2x3;
        typedef lowp_dmat2x4            dmat2x4;
        typedef lowp_dmat3x2            dmat3x2;
        typedef lowp_dmat3x3            dmat3x3;
        typedef lowp_dmat3x4            dmat3x4;
        typedef lowp_dmat4x2            dmat4x2;
        typedef lowp_dmat4x3            dmat4x3;
        typedef lowp_dmat4x4            dmat4x4;
#elif(defined(GLM_PRECISION_MEDIUMP_DOUBLE))
        typedef mediump_dmat2x2         dmat2x2;
        typedef mediump_dmat2x3         dmat2x3;
        typedef mediump_dmat2x4         dmat2x4;
        typedef mediump_dmat3x2         dmat3x2;
        typedef mediump_dmat3x3         dmat3x3;
        typedef mediump_dmat3x4         dmat3x4;
        typedef mediump_dmat4x2         dmat4x2;
        typedef mediump_dmat4x3         dmat4x3;
        typedef mediump_dmat4x4         dmat4x4;
#else //defined(GLM_PRECISION_HIGHP_DOUBLE)
       
        //! 2 * 2 matrix of double-precision floating-point numbers.
        ///
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
        typedef highp_dmat2x2           dmat2;
       
        //! 3 * 3 matrix of double-precision floating-point numbers.
        ///
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
        typedef highp_dmat3x3           dmat3;
       
        //! 4 * 4 matrix of double-precision floating-point numbers.
        ///
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
        typedef highp_dmat4x4           dmat4;
       
        //! 2 * 2 matrix of double-precision floating-point numbers.
        ///
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
        typedef highp_dmat2x2           dmat2x2;
       
        //! 2 * 3 matrix of double-precision floating-point numbers.
        ///
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
        typedef highp_dmat2x3           dmat2x3;
       
        //! 2 * 4 matrix of double-precision floating-point numbers.
        ///
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
        typedef highp_dmat2x4           dmat2x4;
       
        //! 3 * 2 matrix of double-precision floating-point numbers.
        ///
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
        typedef highp_dmat3x2           dmat3x2;
       
        /// 3 * 3 matrix of double-precision floating-point numbers.
        ///
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
        typedef highp_dmat3x3           dmat3x3;
       
        /// 3 * 4 matrix of double-precision floating-point numbers.
        ///
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
        typedef highp_dmat3x4           dmat3x4;
       
        /// 4 * 2 matrix of double-precision floating-point numbers.
        ///
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
        typedef highp_dmat4x2           dmat4x2;
       
        /// 4 * 3 matrix of double-precision floating-point numbers.
        ///
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
        typedef highp_dmat4x3           dmat4x3;
       
        /// 4 * 4 matrix of double-precision floating-point numbers.
        ///
        /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
        typedef highp_dmat4x4           dmat4x4;

#endif//GLM_PRECISION
       
        /// @}
}//namespace glm