/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/


/** @file SDL_version.h
 *  This header defines the current SDL version
 */


#ifndef _SDL_version_h
#define _SDL_version_h

#include "SDL_stdinc.h"

#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif

/** @name Version Number
 *  Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL
 */

/*@{*/
#define SDL_MAJOR_VERSION       1
#define SDL_MINOR_VERSION       2
#define SDL_PATCHLEVEL          14
/*@}*/

typedef struct SDL_version {
        Uint8 major;
        Uint8 minor;
        Uint8 patch;
} SDL_version;

/**
 * This macro can be used to fill a version structure with the compile-time
 * version of the SDL library.
 */

#define SDL_VERSION(X)                                                  \
{                                                                       \
        (X)->major = SDL_MAJOR_VERSION;                                 \
        (X)->minor = SDL_MINOR_VERSION;                                 \
        (X)->patch = SDL_PATCHLEVEL;                                    \
}


/** This macro turns the version numbers into a numeric value:
 *  (1,2,3) -> (1203)
 *  This assumes that there will never be more than 100 patchlevels
 */

#define SDL_VERSIONNUM(X, Y, Z)                                         \
        ((X)*1000 + (Y)*100 + (Z))


/** This is the version number macro for the current SDL version */
#define SDL_COMPILEDVERSION \
        SDL_VERSIONNUM(SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL)


/** This macro will evaluate to true if compiled with SDL at least X.Y.Z */
#define SDL_VERSION_ATLEAST(X, Y, Z) \
        (SDL_COMPILEDVERSION >= SDL_VERSIONNUM(X, Y, Z))


/** This function gets the version of the dynamically linked SDL library.
 *  it should NOT be used to fill a version structure, instead you should
 *  use the SDL_Version() macro.
 */

extern DECLSPEC const SDL_version * SDLCALL SDL_Linked_Version(void);

/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"

#endif /* _SDL_version_h */